My Fit Games Games Updates Real World Golf Review

Real World Golf Review

The GameTrak is a quirk. Gaming peripherals have taken on many shapes and sizes over the years, but none have been as ambitious. It will take a few minutes to attach the device, since the gloves that you connect to the device are the most difficult to wear. Maybe it’s because of my own nonsense, but it’s not yet a mainstream game. A golf simulator then, combined with the pseudo VR device looks like a game made in lazy paradise, golf lovers and laymen. Is that it?”

First: This is not a game for an occasional golf fan. While the Tiger Woods game series has made golf accessible to almost everyone who is more and more interested in sports, the word golf is not suitable for anyone. The game requires a lot of concentration and a good amount of real skills. It takes dedication to set up the entire kit, and even more so to stick to it until you don’t hang and cut every shot out of bounds.

To start the game for the first time, you need to set up your character. While the game seems designed to make you laugh (I advise you to play alone), here you are asked to stand with your hands above your head while the game calculates your height and slightly move your feet until you are in the correct position. It’s pretty painless, but to restart the game you have to change your position to get back into the right position. Once installed, take your kids’ club and participate in a mandatory workout, then you’re ready to play a few rounds

The game modes are quite limited, with the training mode (driving, starting and putting), simple rounds, tournament games, a series of mini-games and a rather impracticable multiplayer mode that never seems to be used. At the beginning you will have access to two routes: Magnolia Valley and Royal Golden Heath. Fort Walton Sands, Loch Kinloch Links and Bay of Cockrells courses can all be unlocked, giving you a total of five courses. Compared to EA’s efforts, there’s not that much to do, but real-world golf is more about improving your own virtual game than earning rewards. A maximum handicap of 28 is given to each player at the beginning and the goal is to bring that to zero: which this critic is very likely to achieve.

Everything in the game is controlled with the GameTrak device, which causes some problems, especially with the controls without a shot in the game. The mat of the GameTrak acts like a button that is used to pause the game. Unfortunately, you have to do it every time you want to change clubs and it gets pretty boring. Another issue directly related to the GameTrak device is the hand wounds. Although you don’t hold a real golf club, the miniature club’s rubber grip still rubs against the base of your fingers, causing a slight irritation after a few holes. You will probably swing the club about the same number of times as in real life, but the problem here is that you are stationary and in an almost constantly arched position. Every shot is not followed by an occasional walk to the ball, and this position is not too good for your back.

It is clear that the game is not as realistic as reality, but it is a game after all. This requires you to work your swing to improve yourself and is obviously much more realistic than any golf game that preceded it, but there are a number of things that even with practice drop the game. Eventually, you’ll manage to hit the ball with a 100% swing and hitting accuracy, but a big chunk of your shots require a little more subtlety. Without the feeling of a good golf club in your hands and without hitting the ball, it is incredibly difficult to judge the strength of the shot. Perhaps the expanded game will make the task easier, but I’m still struggling after the many hours I’ve devoted to the game. Putting is also quite simple. The game automatically aligns your shot, which means that all you need to do is stroke the ball at the right pace, which takes away a lot of skill from this part of the sport.

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