Novalogic was kind enough to introduce another team-based FPS to the already saturated market. Delta Force: Black Hawk Down has been available on PC for over two years, but PlayStation 2 and Xbox owners can now see what it’s all about. While the Xbox version is a narrow port of the PC original and was developed by Climax, the PlayStation 2 game is very different and was developed by Rebellion to alert you to the differences between the versions that we check at the same time so you understand everything.
The opening of the game sets the scene with a short story about the conflict in Somalia in 1993, and then throws her into action as a troop leader for an American special forces team. The game spans 16 single-player missions, where you must complete a series of objectives each. They have to escort people, finish targets and strike down enemy Somalis who are heading towards them – although civilians look far too much like enemies and are often under crossfire.
Action is simple and while Squad Control is available, it’s pretty clunky to use, meaning I often let my teammates act on their instincts. Problems arise almost immediately, with the bad enemy AI (no Version stands out in this area) being obvious from the start, and its sassy ambush tactics too often cause passed away. To make matters worse, your teammates aren’t exactly the elite soldiers you’d expect, so they’ll often take an abundance of enemy fire. When the passed away of a teammate is as bad as the loss of your own life, you spend as much time protecting them as you do yourself.
To spice things up a bit, the game often switches to a Rail marksman where you occupy a tower on a Humvee or chopper. These sections are fun once, but the unlimited ammo reserves and relative ease of these sections make them boring pretty quickly. Other problems are the lack of accuracy with your target when trying to eliminate distant enemies. While the PC version has benefited from the extra precision provided by mouse control, console controllers are not suitable for lifting tasks remotely.
The Xbox version of the game uses a manual storage system with a limitation on the number of saves per Mission. This is a relic left out by the PC version and is not as suitable for a console game as the Checkpoint system of the PlayStation 2. If you forget to save on the Xbox, you will be back at the beginning of the level when you die. While the PlayStation 2 version launches you one Mission at a time, the Xbox game gives you a certain choice, with a number of missions available at any time.
In addition to the differences already mentioned, the PlayStation 2 version has a character development system that allows you to improve your character’s key skills throughout the game. Their accuracy, recharge speed, movement speed and more can all be improved. In combination with the more console-friendly Checkpoint system and easier access to your weapons via the controller, the PlayStation 2 version plays as a console-specific game and not as a PC Port.