My Fit Games Latest Game Archer MacLean’s Mercury Full Game Review

Archer MacLean’s Mercury Full Game Review

Mercury is famous for being the only common metal that is liquid at normal temperatures. Mercury has the symbol Hg, which comes from the Latin word Hydrargyrum, which means cash. Mercury is used as a classified transition metal and has an atomic mass of 200.59 amu and a melting point of -38.87°C (234.28°K, -37.966°F). Although all this is very interesting, it will be quite boring and difficult for many to absorb, which requires 100% concentration. In many ways mercury on the PSP is very similar – interesting, but oh so difficult.

Mercury on PSP comes from the famous game designer Archer Maclean, probably best known for his pool and billiard games. Essentially, you need to guide a Mercury spot through a series of phases to achieve the goals set at the beginning of each Phase. These goals usually consist of reaching the end of the scene or turning on a series of switches, taking into account the remaining amount of mercury and the time required. The game takes place in the same way as Super Monkey Ball, except in Mercury you tilt The environment and have no direct control over the Mercury Glob.

When you start playing, the only available game world in which you can play is the tutorial world, which consists of a series of levels that allow you to learn how to play the game. These are all fairly simple phases, but you get a grounding that is necessary if you want to have the chance to complete the after phases. Each world is divided into a series of stages of different types: race stages that are simply simple time challenges; Percentage levels in which you must reach the desired target with the specified amount of mercury remaining, task levels in which tags must be activated; combination levels in which more than two disciplines are required; and finally Boss levels in which all three disciplines are combined (if you complete the Boss level in each world, the next world will be unlocked). After completing the tutorials, you will unlock the “quartz” world, the second out of a total of 6 worlds (with a total of 72 levels), and things will become much more difficult.

It may seem simple enough, but Mercury has a lot more to offer than it seems. To begin with, your Mercury Blob can be divided into several smaller Blobs, all of which are likely to fall off the level or be eliminated in different ways. Once the Blob separates, it becomes very difficult to keep control of all the Blobs, and the movements must be carefully planned so as not to lose the liquid metal. Mercury stains can also change color by rolling in a paint shop or mixing with other mercury stains. Paint shops immediately paint the Blob in the specified color, but mixing the colors of the Blobs is not so simple. They have their default silver color as well as the base colors: red, blue and green. Combinations of these colors create secondary colors: blue and red make Magenta, blue and green make Cyan, green and red make yellow, and the three primary colors combine into silver. Changing the color is not just for fun, because some doors and switches only work for a certain color of mercury.

The levels are also filled with many objects and items that you need to avoid or use to complete the level. You’ll find switches, doors, and moving platforms, but also more elaborate objects such as Grav benders reversing the local gravity field and fairly self-explanatory vans. Your Mercury Blob will also experience several hostile obstacles, such as the Mercoid, a black ball that eats mercury, so stay away from these at all times.

Once you are faced with several mercury spots, each of which has a different color, you will quickly notice how difficult this game can be. Sometimes it can be quite difficult to keep an eye on each Blob, let alone stay away from the peril obstacles scattered throughout each level. Instead of gradually increasing the difficulty, it seems that the game designers decided to launch the player at the deep end. This can scare a lot of people, because even though the levels are certainly possible, they will need a lot of tries to pass, and the game does not help you and gives you very little information about what you need to do at each stage.

Another problem is that if you get stuck on a scene, you have almost nothing left to do until you pass that scene. You can’t go to another stage and return to the difficult after, which means you often turn off the frustrated game when using the “f@!#”impossible stage”. I did it after my first few hours of playing and was even nastier when I found out that my progress had not been saved. Mercury does not have an auto-save feature, so be sure to manually exit and save before turning off the game, a nuisance that could easily have been avoided.

Mercury also includes two-player Wireless Action, where you simply face off against your opponent to complete the stage. The mode shows you a ghost of the opponent and the two players cannot interact in the game world, which essentially makes the game a glorious time trial mode as seen in many racing games where you compete against a ghost car. The multiplayer seems to have been pinned down after the fact, rather a nice addition to the game. Most of the longevity of the game will happen by trying to reach the highest score for each of the 72 levels, which will take a lot of frustrating hours.

Since this is a game with precise control, there is a lot on the PSP’s analog stick. I know there are a lot of people who don’t like the unusual analog stick on the PSP, but it works perfectly in Mercury, with delicate movements that are essential to complete difficult phases, not a problem at all. Aside from the game world tilting, the game control system is no longer involved. Triangle, circle, x and square buttons allow you to rotate the camera to get the best view of the action you need if you are crossing a narrow path or need a better view of the scene. The developers had originally planned to use a tilt sensor that would allow them to tilt The handheld to tilt the game world. Unfortunately, this did not come into play. While it didn’t change the game much, the tilt control would have given it the extra thing to set it apart from other games.

Leave a Reply

Your email address will not be published. Required fields are marked *